Monday, May 11, 2009

Still more introductions

Hey all,
Well my name is Eric and I am one of the fellow Monday Night Gamers (aka Nerd Night). I guess I will start with a little about my 40k history... My first army was Chaos Undivided that I started right when 3rd edition came out. Was living in a fairly small town outside Seattle at the time and only played with one other person regularly (orks)... he ended up meeting a girl and we played less and less til finally he fell off the map, WITH MY ARMY I MIGHT ADD... (I later found out he ended up selling it on ebay, bastard!) Anyhow, I eventually ended up here is Chicago and decided to try my hand at 40k again, this was during 4th edition and I decided to try a shooty army and went with Tau. I used to play with folks out at HobbyTown in OakPark, as at the time I didn't know anyone here who played, and it was alright... things temporarily weren't working out so well here so headed back to Seattle for a year break and the army went in storage... Moving back to Chicago the second time, I ended up meeting most of the people I play with regularly now. I gotta say its been great having a constant (albeit slightly changing) gaming night/group. I am now currently working on 3 armies... Crimson Fists, Orks, and an UltraMarine Epic army... and that's about enough of that!
Now, here is what is going to be taking up most of my time til July, yea you know what I'm talking about... PlanetStrike! I love it when GW puts out additional supplements that can help one come up with more interesting ways to play the game... The first one I really got into was Cities of Death and that was great, the stratagems were/are a fun way to just help make a battle seem more realistic and also funner to plan and to play. Our friend Nick has been real excited about this upcoming release too and has been building scenery to boot for it (Im hoping he will psot more photos soon!) Anyhow, a while ago I bought a couple Space Marine lots on Ebay and managed to get about 30 old Terminators (of which I've only painted less than half), but since reading that the attacker is going to be allowed ~6 Elite slots, I've decided to go crazy and try and finish them all and another DreadNought. It will be so fun running 30 terminators at once... ha defenders beware!
Here is the start of em!

Here is the start of a recent conversion Im in the midst of working on too...

I am trying my hand at using green stuff more and more. This right arm was a regular storm bolter arm that got cut off and the axe was from a dwarf miniature from adepticon this year. I used green stuff to make the hand and sculpt part of the arm... it looks somewhat good, still along ways to go with it though. Also used green stuff to add the addtional tubing along the axe and arm... once Im happy with the shape will get down to actually painting this one!
Here is the other arm, this one was cut at the elbow joint and then filled with green stuff. Need to file and reshape this one a bit I think.

alright I've rambled on too much perhaps.. So (for the near future anyways) I will probably just be posting battle reports and my Termie progress. Hope you enjoy and as always would love comments etc.
-E

First Game with new Imperial Guard Codex

In a few hours, I’ll be playing my first game with the new Imperial Guard codex. I thought I’d take this opportunity to talk about how I’m changing my army for the new codex. Because I’m such a fan of fluff/background, I’ll post more about the background and history of the Varrian 10th and how that influences my army selection at another time. For the purposes of this article, here’s a fairly typical list of mine from the old codex.

 HQ:

Command Squad

Junior Officer with Honorifica Imperialis, Iron Discipline

Heavy weapons team with lascannon

Plasma Gun

Master Vox

Sharpshooters

 

ELITES:

2 x Veteran Squad: Sgt with plasma pistol, 2 melta guns, flamer, 2 Vets with shotguns

 

TROOPS:

2x Platoon

Command Squad-- Junior Officer, lascannon, Sharpshooters

1st Squad-- Plasma gun, vox caster, Sharpshooters

2nd Squad—Heavy bolter, plasma gun, vox caster, Sharpshooters

 

2x Armoured Fist Squad—vox caster, flamer, Sharpshooters, Chimera APC with multi-laser, heavy bolter, smoke

 

FAST ATTACK

2 x Hellhound with hull heavy bolter, smoke

 

HEAVY SUPPORT

2x Demolishers with Hull lascannon

or

2x Leman Russ with Hull heavy bolter and heavy bolter sponsons

 

This formed the basis of almost every list I ran under the old codex. For more points, a Basilisk, mortar support squads or lascannon support squads could be added. To save points, I could drop the Veterans or the Hellhounds. As you can see, I’m a big fan of redundancy. If something goes down, I want to know I have the exact same thing available to fill its role.

 

Since the new Guard codex hit, I’ve been dreaming up new lists and messing with points totals. For my 1500 point game with Nick tonight, here’s the list I’m going with:

 

HQ:

Colonel Varl Paulus (counts as Lord Castellan Creed)

Vox caster, Veteran Weapons Team with lascannon, Two bodyguards, Astropath, Officer of the Fleet

 

TROOPS:

17th Platoon Command Squad

Platoon Commander (Lt. Tonius) with power weapon, vox caster, 3 melta guns

Squad 17/1—vox caster, melta gun

Squad 17/2—vox caster, melta gun

Squad 17/3—vox caster, melta gun

Squad 17/4—Heavy Weapon Squad with Missile launchers

Squad 17/5—Heavy Weapon Squad with Lascannons

 

Veteran Squad 9—vox caster, 2 melta guns, flamer, shotguns, Chimera APC with multi-laser, heavy bolter, smoke

Veteran Squad 5—vox caster, 2 melta guns, flamer, shotguns, Chimera APC with multi-laser, heavy bolter, smoke

 

FAST ATTACK

Hellhound with hull heavy bolter, smoke

 

HEAVY SUPPORT

2x Leman Russ with Hull heavy bolter and heavy bolter sponsons

 By necessity, this list is based on models I already have. All I'll be proxying is a few melta guns and the Astropath and Officer of the Fleet. We’ll see how it works. I’m excited. I have plenty of melta and lascannons to bring down vehicles or Marines. If Nick brings his Orks, The Hellhound and Leman Russes should bring down the horde, while orders should help my infantry platoon stick around and make their lasguns more effective. Given the consolidation of heavy weapons into Heavy Weapons Squads, my infantry squads are more mobile than ever, and should be able to set up an excellent firebase, screening the heavy weapons squads and Company Commander, before moving out to grab objectives the last two or three turns.

Down the road, as money and time allow me to pick up and paint new units, we’ll see more changes, while keeping the basic character of the 10th intact. Reading the new codex, I see the capability to form a highly effective “Hammer and Anvil” army. Infantry platoons, anchored with Creed and Heavy Weapons Squads, form the anvil, while the armour and more mobile units in Chimeras or Valkyries form the hammer. 

I plan to build a new command squad, and run a Company Commander (Major Caius) along side Paulus/Creed.  Major Caius and the Veterans will be mounted in Valkyries. Veterans have always played in a big role in the Varrian 10th, and though I miss their ability to infiltrate, I'm very happy they're now troops and I will keep using them. Adding a couple squads of Storm Troopers is also a definite possibility, in which case they could ride in the Valkyrie and the Veterans keep their Chimeras. Aside from the obvious tactical advantages, the story possibilities that come with Major Caius leading his Veterans or Storm Troopers in an airborne assault are just too good to pass up.

If you made it all the way through my lengthy ramblings, thanks. Hope you found it useful.

 

 

Introduction and Update

Hello all, This is Scott. You may know me from my blog, Citizen Nick Hobby center (not to be confused with xNICKBARANx, who also posts here).

For those of you who don't know me, I started blogging back in 2006 when I started my Thousand Sons Project. In 2007, I switched to my Blog at Citizen Nick Hobby center. Here is a sample of my Thousand Sons:




My progress on my Thousand Sons has been slow, but in now way purposeful (yes, I went there). Over the last three years I've been distracted by a lot of projects, including my 'vanilla' Chaos Space marines and my Daemons.

This year I decided to narrow my focus as much as possible and work on only one project at a time. Since I have so many partly completed projects, this has been working out quite well for me. I also decided to concentrate only on my daemons for this whole year.

In fact, I just finished this unit of Bloodletters this weekend (not all of them are pictured):




I'm definitely more of a painter than a player. I've been trying to slowly improve. Since I started playing my daemons, I've gone from mostly losses to mostly draws, so I guess that's an improvement.

Next on the painting queue are my Tzeentch flamers. Below is the test model I did nearly a year ago. I have ten of these in a partially painted stage, but I decided to paint only five at a time. I feel that I get a lot more done if I take it in smaller chunks.

Wednesday, May 6, 2009

The GW Hobby is One of Aesthetics

I am a hobby snob. It was alluded to in Chad's introduction that much to my chagrin, he only paints to a gaming standard. Its true. My allure to the GW Hobby really stems from the visual aspect. I can get my ass handed to me in a game and its a bit of a bummer, but what's most important to me is, "Did the battle look good?" I beat myself up over unpainted models. I can't stand when the scenery doesn't look like it represents anything. I cringe at every book or pile of dice in the center of the playing area. I want that battlefield to come to life. I want the game to tell a story even without pre-planning.

That isn't to say I don't like the other aspects of the hobby - I like them all. I write background, plot campaigns, tinker with rules, etc. I see myself as fully immersed. My weakest point is actually in my game play.

Over the coming months I'm sure I'll write articles on every part of the whole that is the GW Hobby - except tactics. In the meantime here's a smattering of my armies and scenery. You can check out more of my work at http://redemptorsofgolinar.blogspot.com

Monday, May 4, 2009

Securing Irodu

It's my pleasure to present the first real post on 2nd City Warzone. This is a story based on a game on Nick, Eric, and I played on Monday, 4/27. It was my last game played with the old Imperial Guard Codex. Nick set up the board and found a scenario to take advantage of the setup. It ended up being a pretty classic match up: My Varrian 10th and Eric's Crimson Fists against Nick's Orks. For more detailed info on the game, and pictures, you can go to Nick's blog, Redemptors of Golinar .

I hope you enjoy the story. Comments and critiques are appreciated!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Major Erich Caius of the Varrian 10th took a moment to make the sign of the Aquilla as he passed the ruined chapel. The Crimson Fists had pushed the Orks out of the town with impressive speed, and now the 10th had arrived to hold the city of Irodu and support further advances as the forces of the Imperium cleansed this planet of the Orks infesting it. The 10th had disembarked from their troopships earlier that morning, and while a base was established in the center of town, Caius was leading two platoons to secure the north gate. A contingent of the Crimson Fists accompanied the guardsmen, their plans and objectives a mystery to the Major.
Caius passed underneath a pedestrian bridge, and the north gate came into view. A massive wall rose above the city, running east to west and pierced by a tunnel through which ran the road Caius currently stood on. At each end of the wall stood what had once been a large watch building, but was now little more than rubble with a few walls still standing. Already, guardsmen of the 10th were taking up positions in those buildings as their comrades moved up behind them. To Caius’ right moved the Crimson Fists, following a road parallel to the one he stood on and ensuring that the buildings they passed were truly clear of the greenskin filth. Two Demolishers passed under the bridge and moved up on Caius’ left, as squads of Guardsmen advanced along side them. Caius prepared to move up, when the master vox carried by Trooper Corus crackled into life.
“Squad 17/1 to command, Orks are massing at the city limits. Do you copy? Repeat, Orks massing and advancing at the city limits. Do you copy?”
Corus had barely turned when Caius took the vox horn and responded. “Copy, 17/1. We are reforming behind you. Hold the line.”
“Copy, Command.” Before the vox signal cut off, Caius heard the distinctive sound of bayonets being fixed, and a curt order to “Kill them all…”
“Caius to battlegroup, we have enemy contact. Squads 17/1 and 42/1, hold your current positions. The rest of you, find cover and firing lines on the gate entrance. We hold them at the bridge. The Emperor protects.”
A new voice came in over the vox as the Crimson Fists joined in. “We will hold the right flank, Major. In the name of the Emperor, kill anything coming through that gate.” Major Caius responded, and his words were echoed up and down the Varrian 10th line. “The Emperor protects…”

The Imperial forces had barely gained cover when a hideous screech signaled an Ork artillery assault. Despite the noise, and the dirt and rubble thrown up by the explosions, there were few casualties. As the dust settled, the firing started. Sergeant Severus of 17/1 cursed his men into action, and las fire lashed out of the ruins at the oncoming Orks. The strangely small xenos fell, and their advance faltered, until the largest of the oncoming group smashed one of his charges into the ground and the rest decided they would rather face the Guardsmen than their leader. More intimidating than the oncoming xenos, though, was the massive shape looming to their right, advancing into the gate tunnel.
Caius bit off a curse as the first of the Ork vehicles came into sight. Two smaller and faster vehicles turned off before entering the gate, content to allow the massive wagon behind them to force the gate entrance. Glancing at the lascannon one of his adjutants was manning, Caius spoke. “Cato, do me a favor and kill that thing!” Not bothering to respond, Trooper Cato sighted, fired, and a white bolt from his lascannon slammed into the Ork construct. It exploded, and a cheer rose up from the Varrian 10th. Cheers faded, however, as through the smoke could be seen a few dead bodies and many more live Orks climbing from the wreckage. Orders rang out along the line, and the 10th opened fire. Heavy bolters mowed down more Orks, and each Demolisher put a shell into the gate opening. The Crimson Fists added their fire to that of the Varrian 10th. Another Ork vehicle exploded, and a few more of the xenos fell.
Despite the weight of fire, the Orks came on. They poured through the gate, to be met with torrents of las and heavy bolter fire. The last visible Ork fell just short of the Imperial lines, his body joining many others piled in the gate. As the firing ceased, cries could be heard. Triumphant shouts from the right flank, where Sergeant Severus and Squad 17/1 had turned back the grots and their leader, gave way to cries of dismay as a crude Ork Trukk smashed it’s way through a ruin on the right flank, and two large squads of Orks appeared out of nowhere behind the Imperials. Turning, Caius caught sight of the two groups. At the center of each was a strange Ork, brandishing a staff and cackling madly.
Once more, the Crimson Fists broke into the Varrian 10th vox network. “Major, take down the enemy on our right rear. Our battle brothers will deal with the other group shortly.”
“Caius to battlegroup. Squads 17/1 and 42/1, move to the right flank and bring down the bastards in that truck. All other units fall back to the pedestrian bridge and give the xenos hell!”
“Xenos flying machines, coming over the gate!” Lieutenant Tonius of 17th Platoon broke in. “Opening fire…” A krak missile lashed out from the 17th’s command squad, and one of the machines turned into a fiery ball. “One Down. Three machines remain. Displacing to pedestrian bridge.”
As the Varrian 10th fell back, Caius watched as Squad 17/1 raced to join 42/1 and reinforce the right flank. With a shriek, the Ork flying machines raced over the ruined buildings, throwing something at 42/1 as they went. A second later, further explosions rocked the battlefield, and 42/1 reported casualties over the box. “Three men down, sir. We are holding here. Orks incoming.”
Firing erupted at the rear of the Imperial lines, and as the guardsmen mounted the bridge and searched for targets, additional Crimson Fist marines arrived, moving into the battle. Several Orks fell to their fire, and as the guardsmen looked on the Fists charged into the Orks and wiped them out. The Ork leader was the last to fall, his staff crackling with strange energy as he flailed at the marines before a marine bearing a power sword took his head.
The left flank was now secure, but fire and screams echoed from the right flank as the Orks forced their way into the city and exchanged fire with the Crimson Fists and Guardsmen. Caius winced as reports of more casualties from 42/1 came in, but slowly the Orks fell to the combined fire power of the marines and Guardsmen. Crimson Fist Devastators brought down the remainder of the flying machines, and multiple squads of the Varrian 10th joined the Crimson Fist veterans as they closed in on the last remaining Orks, who had found cover in the same ruined chapel Caius had paused in before the battle.
As the guardsmen prepared to open fire, flame suddenly splashed one end of the pedestrian bridge. Having overwhelmed a squad of Crimson Fists, camouflaged Orks sprang from a rubble choked alley. The first volley of pistol shots and flamers killed several guardsmen, Trooper Corus dropping his vox caster as he fell to the ground, his chest blown open. The Orks charged, and more guardsmen fell to their crude weapons. Caius swept his chainsword up to meet them, and with a strike that took all of his strength cut one of the beasts down. Before he could give voice to his triumph, an Ork axe crashed into his side and threw him to the ground. His last sight before loosing consciousness was of las fire and heavy bolter tracer fire crossing overhead and slamming into the attacking Orks.

Hours later, Erich Caius awoke on a cot in a makeshift medical center which had been set up in an abandoned Adeptus Mechanicus building. Waving off the medics who attempted to force him back down, he sat up and returned the salute of the approaching Lieutenant Tonius. “Good to see you up and around sir. We thought that last bunch of Orks had gotten you.”
“I’ve survived worse than that. You remember Andelon… at least here our allies stayed for the fight.”
“I do indeed sir. I’ve got the scars to prove it.”
“Enough of the past. What’s our status here?”
“We're dug in just outside the city wall and in the gate tunnel. We were able to turn that Ork vehicle Cato brought down into some effective barricades. They won’t be getting back in easily. Prepared positions within the city, so we have somewhere to fall back to. Mortars and basilisks are pre-sited. If they come back, sir, we’ll hurt them again.”
“And the Crimson Fists?”
“No idea, Major. As soon as the last of the Orks were dead, they formed up and moved out. Headed to the northwest, but didn’t tell us their objective or their plan.”
“Nothing new there, then. Thank you Tonius. And my compliments and thanks to the men. They did well today. Get me Colonel Paulus on the vox, and detail someone to be my vox operator. I’ll need to replace Corus.”
“Aye sir. I’ll have Trooper Bertrand here momentarily.”

As Tonius saluted and walked away, Caius touched his bandaged wounds and silently mourned Corus. A small Ork force had almost forced their way back into the city, and Emperor knew there were many more out there. This planet would get much bloodier, and more of the Varrian 10th would die, before it was returned to the rightful control of the Imperium.

Introduction...

Given that Scott took the initiative to get this blog up and running, I thought I should take the next step and actually post something to it. First, though, introductions are in order so you have some idea of who's typing at you. I have been a part of the Monday night gaming group (affectionately referred to as Nerd Night) for almost three years now. I have been playing Warhammer 40k off and on since 1998, but didn't play regularly until moving to Chicago and joining the Nerd Night group.

After dabbling with Marines both Loyalist and Chaos over the years, I now play Imperial Guard, and have fallen in love with the Hammer of the Emperor. I have founded the 10th Varrian Regiment, fielding it as a fairly straight forward guard army based on combined arms tactics. I am incredibly excited about the new Imperial Guard codex, and am feverishly modifying my army to fit the new codex. Not to mention dropping too much money on new models.

Aside from the ongoing expansion of the Varrian 10th, I have a new project: the White Scars 5th Company. I hope to track my progress on the White Scars on this blog, as well as the process of adapting and expanding the Varrian 10th.

What can you expect from me on this blog? My love of 40k stems from playing the game, and the incredible background Games Workshop has created. Much to the chagrin of my friend Nick, once my models are up to a table top standard, I'm done with them. So, I will leave the painting and modelling advice and articles to others. From me, you can mostly expect my thoughts on army building, battle reports, and fiction. I'll be posting the first of said fiction shortly.

I'm hoping this blog will become a place to record the campaigns, stories, battles, and tips that come out of our Monday night group. If that appeals to others and you decide to come back, even better. Thanks for reading,

Chad

Friday, May 1, 2009

Welcome to 2nd City Warzone

Hello and welcome to 2nd City Warzone.

This blog is born out a group of gamers that meet every Monday to play Warhammer 40,000. Some of us were already bloggers and some other members just wanted to post once in a while without the pressure of fully maintaining a blog.

Therefore, we decided to join forces and create one group blog. We're not really sure at this point what this blog will look like. It will certainly contain lots of pictures of miniatures and scenery. We'll probably have a lot of game reports and maybe some fiction.

Stay tuned.


-Scott (CitizenNick)