Showing posts with label Orks. Show all posts
Showing posts with label Orks. Show all posts

Friday, January 3, 2014

My Hobby and Gaming Goals for 2014

So savage. I started these Orks around 2001. In the last decade I think I've added 5 models to the army.
A new year is here and I'm pretty sure just about every year since I started blogging 6-7 years ago I have posted my goals. Posting this year's goals wasn't on the top of my "to do" list either but inspired by Larry Vela's goals on Bell of Lost Souls, I felt compelled to post them after all. 2013 was a good hobby year for me with running a successful Adepticon event, getting out to several AWC tournaments, getting some games in at home, working on Wreck-Age with Hyacinth Games for a spell, and then starting laying the foundations for my own game. AND I also did some role-playing and board game nights dabbling in Zombicide, Gloom, Small World, Wreck-Age, Pathfinder, and Warhammer Fantasy Role-Play. I didn't love everything I tried (Pathfinder just left me yearning for 1st Edition AD&D) but I played lots of games and hung out with a lot of different people. It was a good year for my gaming end of my passions.

So what does 2014 hold for me for gaming and hobby activity? At this point I'm still working at Next Dimension Games, running an event at Adepticon, working towards starting my own game company, and of course, painting the stupid amount of models I already own. So what am I striving for this year? Here are my top 6 Goals in increasing order of importance.
This Ork is one of the last ones I finished painting. I believe he was completed in 2008 or 2009.
6) Orks!

I want to push my fledgling force of 40K Orks to 1500 points and bring them to at least one AWC tournament. One of the things I noticed at the AWC Tournaments this year is that people stopped looking at my Angels of Absolution army because I don't make drastic additions (because I paint so slowly) and I will only bring a 95% painted army with me. The Angels have become tired and familiar even if I love them. The rumors have indicated for a couple months now that a new Ork book is coming this year and its left me excited. I want to be ready. This year its time to get wild. I own tons of Ork models and have a case full of models started. It'll be a hard goal, but its a goal I want to achieve to push myself.
Poor armless librarian. A little TLC and you can Prescience your way to glory. I'm still proud of that head swap. The head is from a Rogue Trader era lead model.
5) Angels of Absolution Nephilim, Command Squad, Librarian, and Techmarine

The above four items will push my Angels of Absolution collection over 2000 points and will add competitive options to my army. The Command Squad and Techmarine have come to the last 2 AWC Tournaments and are not finished. This absolutely needs to be corrected.
You're one of a kind. The rest of my Tomb Kings were painted 12-20 years ago (depending). This one was painted in the last decade after I honed my painting skills. I love them. They also took forever.
4) Play Warhammer Fantasy Battle

Working at Next Dimension Games has shown me there are people actively playing WFB in the city that I can tap into since my own gaming buddies only dabble in the game if they own any models for it at all. I don't want to commit to painting any of my Tomb Kings or Empire models, but if I can get in 3-5 games of WFB this year I would be stoked. The current standard 2400 points people play is way out of my league. Let's play 1000-1500. I'd like to be done in 2 hours including set up and chit chat and not field 100 unpainted models. That's not my style.
Victorious in the face of rampaging zombies! This was the first time we survived the zombie apocalypse so it was a photo worthy moment. In the background you can see Ian Mackaynine looking on wondering, "wtf?"
3) Play Fifty-Two Games

I don't need to get in a game every week, One AWC tournament can knock out almost a month of gaming as far as I'm concerned. I just want to play more games. Lisa (my partner) and I love having game nights and had a regular game night going last year that petered out when the summer ended. Ultimately, I want gaming to be a regular part of my life, whether its board games, the occasional card game, or heavy duty miniature war gaming.
The ill fated full color 40K Warzone booklet I did last year that was too hard to read. :( I'd love to take a Photoshop class this year to prevent having a week of work being wasted like last year.
2) Gaming Events

I'm running the 40K Warzone Tournament again this year at Adepticon. Now that I work at Next Dimension Games a couple of nights a week I'd like to run some Zombicide nights and possibly some other events. One of the things I need to do though is sell off some of my less needed gaming tables so that I can make some that are more durable and easier to store and transport. The new Warzone I'm planning for this year fits in with that plan, but I need space and that involves liquidating some of what I have.
1) Broken Contract - Release My Own Game to the World

This is the big one. There are no guarantees in this world, but I want to eventually live doing something that I love instead of floundering around. Tearing my ACL gave me time to reflect and I sat down with a dry erase board and jotted down all of the ideas I've had in my life and the things that I've participated in that brought me joy and reward - some of them could potentially be parlayed into a long term career and some of them can't (I can't really make money being a DIY punk vocalist, and I can't do it forever no matter how much I love doing it). After some encouragement I started working on Broken Contract with all of that free time I had in those initial weeks after my knee surgery. I want to take a stab at turning it into something. It'll be a lot of hard work, but my experiences with Hyacinth Games reminded me that game design has always been something that I knew I would love doing, dating back to being in grade school and writing my own AD&D modules.If its bust, so be it. But at least I'll be able to say I tried. Any encouragement, support, input, and hype will be greatly encouraged and appreciated in the coming months. :)

So those are my goals. I do have smaller goals, like getting my friends playing or blogging again, and getting some other projects done. I want to continue to improve my photo skills, and I mentioned wanting to take a Photoshop class. But these are the biggies. The important ones. We'll see how it all goes.

-Nick

Thursday, December 1, 2011

If Ya Want Sumfin' Done... Part 1

The Purging of Kadillus by Gav Thorpe skips over the opening engagements between the forces of Ghazghkull Thraka and the combined resistance of the Piscina Free Militia and the 3rd Company of the Dark Angels. At the end of the Prologue, Tauno is on watch and sees a dust cloud approaching Kadillus Harbour and after readjusting his magnoculars multiple times discovers that there are endless columns of Orks approaching on foot. He then promptly drops his magnoculars like a chump. The book picks up with the 1st chapter being The Tale of Boreas: Dark Cathedral. This is a great snapshot of what is referred to as "Ghazghkull's War" in the original Storm of Vengeance campaign pack from 1997, but it skips over the whole opening engagement.

SoV (Storm of Vengeance) also ignores much of that initial onslaught but it does kick things off with If Ya Want Sumfin' Done, a scenario where Ghazghkull lays claim to a coveted objective that the Imperial forces do not understand the significance of at the time. A small elite force of Orks led by Ghazghkull himself breaks away from the main assault on the city to seize a small geothermal plant inside the northeastern end of Kadillus Harbour. Master Chaplain Uriel and Lexicanum Charon move in to intercept the Ork forces but fail to hold the power plant.

This is a really important battle because it helps to set the tone: we are being overwhelmed. One of the exciting things I'll be doing with the Battle for Kadillus event is to flesh out that initial invasion of Kadillus Harbour and the bloody city fight that is alluded to but remains largely undocumented in either SoV or PoK (The Purging of Kadillus). Ghazghkull's forces surged into Kadillus Harbour and then dug themselves in once they had been cut off from reinforcements. The 3rd Company of Dark Angels and the Piscina Free Militia were unable to root them out initially, and the Orks had laid claim to key objectives like the Dark Angels Basilica, the city's orbital defenses, and of course, the geothermal plant. Though we will see tables with all of these key objectives assembled between now and April 19th, 2012, this week I began work on the table for If Ya Want Sumfin' Done...
My starting point begins with this scenario map out of SoV. As you can see it is a 4'x4' gaming area with a couple of diagonal city blocks and a couple of horizontal city blocks with the geothermal plant centrally located on the western edge, if that makes sense. Now one of my pet peeves with GW's representation of cities is that you have a bunch of free standing buildings scattered all over the place and they don't form blocks. A couple of years ago I began work on my own city table that utilized giant movement trays for the buildings themselves so that I could swap buildings in and out and so that I could set up my table in blocks. I've elected to use the same construction ideas of this table.
One of my major concerns when laying everything out is ensuring that all of the city blocks are spaced far enough apart to allow for "real" traffic but to be tight enough to block lines of sight. I decided that the ideal width between most buildings would be 2 Rhinos wide - enough space for 2 normal sized vehicles to pass each other.
Now the idea of a square movement tray to set up blocks is fairly easy to understand. You cut a bunch of squares and rectangles and put your scenery on them. In my case every base is 12" wide no matter how long it is, and it has a 1" border of sidewalk all the way around. This means that if I build scenery pieces that are 10" wide I can drop them onto my movement trays at a whim. The problem I ran into was that when setting up a table with diagonal city blocks my squares and rectangles would be hanging off the table edges; which is both unsightly and prone to people getting caught on the scenery and knocking it around. To deal with the issue I cut a variety of city block sections that are half squares or half rectangles with a 45 degree diagonal edge.
The sidewalks, as mentioned, are 1" wide. I cut them from standard foamcore and glue them down with white glue.

You will notice that I left a square gap. Scattered throughout my city blocks are 1"x1" gaps. I have left those behind so that I can put in street signs, overhead lights, or whatever other details I want that can be swapped in and out.
Just like other miniatures I put every building on a pink or blue foam insulation base. These vary in thicknesses based upon what I am doing. This allows me to incorporate basements or craters into the buildings I build and it allows me to swap scenery pieces in and out of a base as often as I like.
Here the pink foam base is cut and set inside one of my diagonal trays. You'll notice that I've cut card into 1"x1" squares and glued them down on my foamcore sidewalks to create the effect of sidewalk squares. You'll also notice that some of them have cracks or that there is an incomplete section. This is because I try to waste nothing if I can, so off cuts will eventually just become battle damaged sidewalk/curb.
Here I had an already assembled GW city building that Matt Weeks donated to my table construction efforts. Like the sidewalk there are cardstock tiles cut and glued inside and outside the scenery piece to add to the level of detail. These sorts of details will only be added to and accentuated as the process of building the table continues.
Finally here is the culmination of several hours work. All of my diagonal hard board bases are cut. I've started test fitting various pieces of scenery that have already been assembled and painted for previous projects and at least half of the table's bases for its city blocks are accounted for. Now begins the hard work of constructing and painting the buildings. These will be largely intact as its made very clear throughout SoV that damage to the geothermal plants could cause catastrophic mass destruction.

More next week.

Friday, November 11, 2011

What Are You Doing At Adepticon 2012?


My first Adepticon was in 2005. I was living in Washington, DC and my friend Anton from Chicago who had just gotten into 40K found out about this 40K convention and wanted me to fly out for it. I looked over the event schedule and ended up signing up for all 3 of the big 40K events – the Gladiator Tournament, the Team Tournament, and the 40K Championships. I remember the stress of trying to prepare for the Team Tournament and having two of my teammates flake on me last minute and the frustration of having to find 2 substitutes to fill in for us the weekend of. It was a whirlwind weekend of gaming… Way too much gaming! In the years that followed I dropped the Gladiator Tournament, then I eventually dropped Team Tournament, and last year I didn’t even do the 40K Championships. I came to Adepticon exclusively to shop.

This year I am taking a whole new approach to Adepticon and eschewing 40K overkill for a mix of seminars and events. This is my game plan for this year:

Thursday night I will be attending the Introduction to Mold Making and Casting seminar. Over the years I’ve made countless pieces of scenery and a few of them I would have loved to have reproduced. Additionally, the idea of making molds of custom pieces I build to make even cooler pieces seems way too cool to pass up. This could turn out to be a whole separate hobby I have within the hobby or I could hate it, but it’s something I’d like to know how to do so I’m really excited for this seminar.

Friday evening I will be joining in one the Warhammer Fantasy ‘It’s How You Use It Tournament’. At this exact moment this is the event I’m most excited for. I haven’t played the 8th Edition of WFB nor did I play the 7th Edition. It feels almost like I’m starting over fresh. I bought the Tomb Kings book this week and as I’m looking at some of universal special rules I realized I have never heard of some of them and have absolutely no idea what they do. You would think this would be frustrating but I’m not a hardened WFB player so it’s actually kind of fun and exciting. It feels fresh and fun. Hopefully people participating in this event are as relaxed about it as I am. Another nice thing about this event is that I already have 1500-2000 points of Tomb Kings painted from 5th/6th Edition when they first split the Undead into “wet” and “dry” armies as they were termed at the time. If at any point I find I don’t have time to complete my 1000 point army list I’ve just written up, I can always fall back on what I have.

Saturday morning I’ve given myself the opportunity to sleep in a little. I probably won’t but the option is there. At noon I will be taking a class on Painting Weathering Techniques. I think I do fairly well at weathering but my techniques are pretty rudimentary and some of the things people do now are really evocative and dynamic so I’d like to see what I can glean from this class.

Saturday evening will be fun. I was considering signing up for the Combat Patrol Tournament and though I was still on the fence while I was picking events I discovered via Facebook that some of my friends were also signing up for Combat Patrol on Saturday night. That sealed the deal for me. All 5 previous Adepticons that I’ve played in 40K events I always brought my Angels of Absolution and my Redemptors of Gholinar Imperial Guard force. Never have I brought my Orks because they are my smallest army. Well this year, the Orks are coming with and getting some game time. I’m worried that I’ll regret that choice when things come down to the wire and I don’t have a good selection of models painted but I can’t worry too much about that. It’ll be fun to throw down with something different and maybe get some games in against my friends.

Sunday though is the big day for me and will be the subject of a column in and of itself. This will be my first time running an event at Adepticon. The Battle for Piscina IV is my adaption of the Storm of Vengeance campaign pack fused with the Purging of Kadillus novel by Gav Thorpe. Over half of the slots have already sold out and we haven’t even put up the rules yet which is both exciting and terrifying. I’ll talk more about that later though.

What are you doing at this year’s Adepticon?

PS. Sorry for all of the recycled photos.

Thursday, November 3, 2011

Catering to More Relaxed and Narrative-based Players

There has been a lot of talk about narrative vs tournament gaming recently in blog-land and though nothing has or even can be "resolved", I've been trying to come up with ways to make tournaments more fun for casual players and for narrative events in a convention type setting to be more involving and that really push the limits of our hobby skills. These are some of the ideas I've had over the last year.

Handicapping Codexes

This is an idea I haven't put much thought into the nuts and bolts mechanics of it, but since so many people are collating data these days on the major tournaments it seems like it would be feasible to rank the codexes themselves and implement a handicap system similar to in bowling. The idea being that if we perceived each codex as our team mate, and some team mates perform better than others, we can rate the quality of our team mate (i.e codex) and give a marginal benefit to those who willingly bring a weaker codex to the tournament. By giving good players a bonus for going into a tournament with an inferior codex it might increase diversity. Sure, it might just expand the pool of net lists as people scramble to exploit every advantage, but you might see some of those top rung competitive players taking a chance on a weaker codex rather than selecting the power codex of the week. It'd have to be fleshed out and it wouldn't take into account the nuances of different builds but I think the idea has merit. If in 2009 I hadn't born witness to 5 tables in a row at Adepticon where every player was playing leaf blowers except me I might have actually played in one of the tournaments at Adepticon 2010.
Variant Tournaments

I've mentioned before in a previous article that the most fun I've ever had at a tournament was playing in a Cities of Death tournament several years back in Kenosha, WI (KWars: The Consuming Darkness run by Equinox). I liked how using a variant rule set turned things upside down. Suddenly the 3rd Edition Ork Codex was viable again and no one had all of their tricks and strategies all worked out. This tournament also sticks out in my mind because it had a narrative that linked each battle to the last and the scenarios were all really unique with random elements - the sort of thing the hardened tournament player often dislikes unfortunately.
All the way back in 2nd Edition I ran a tournament at a gaming store in Buffalo, NY that used the Arid Terrain Rules written by J. Michael Tisdel (Citadel Journal 16). Some people were irritated that they weren't well versed in the unique rules and had a hard time with how little cover was used, but the games I played in 2nd Edition using those rules were some of the most memorable games I played. I actually revamped these rules for the current edition but have yet to give them a whirl. Variations like these can really refresh a stale gaming environment in my opinion.

I would love to play in tournament that used alternate FOC's, used Attacker/Defender scenarios, or that used other restrictions, sidebars, or unique special rules. Some would argue that these types of alterations tamper with 40K, the tournament dynamic, and army balance making things too unpredictable. I think they make them more interesting and force you to adapt to a host of environments and tactical challenges. To each their own I guess but its these sorts of changes that really keep you on your toes.
The Narrative "Play"/Historical Re-enactment

After Adepticon 2010 I realized that since I wasn't happy with the tournament events taking place and the environment they created, I needed to step up and start running events that correspond with what I would like to play in. Originally I was going to just run a tournament akin to what I described above. I had worked out a lot of the ideas in my head and thought I had a winner of an idea, but it was still just another tournament to have its restrictions exploited for the sole purpose of victory. I decided to look into what types of narrative events other conventions like WargamesCon were doing, but it seemed like they were basically just huge Apocalypse games that featured any hodge podge of armies. I wanted something with more depth and attention to detail.

There are close to 1000 40K players who will converge in Chicagoland for Adepticon, maybe with an event of that size its possible to re-enact an entire campaign in a day and do it in the most lavish way possible? No proxy armies, no counts as stand ins, and no competition - at least not in the traditional sense. What if we ran a campaign and treated it much like a play where each person has a named character and their forces to control; where each person tries to emulate the story in the most spectacular way possible with their best painting and conversion work to most accurately capture the most minute details? Would that appeal to others the same way that it appeals to me? This is often too difficult to pull off in a game store or at a small convention in grand scale, but the sheer size of Adepticon could make it possible and with enough interest could really put a spotlight on a different aspect of our hobby that stays in our houses or appears on Dave Taylor's blog. (He has done fantastic work capturing the forces of the Gaunt's Ghosts books if you've never looked there.)

I pitched this idea to Matt Weeks, one of the Adepticon organizers and I'm going to try and pull it off this year with a well known and recently resurrected tale. I've spent the last month dissecting the 2nd Edition Storm of Vengeance campaign pack and The Purging of Kadillus by Gav Thorpe to find the best way to break up the scenarios and characters so that participants can select a role and spend the next 5 months painting and converting 750 points of models to represent the Dark Angels, Piscina Free Militia, Goffs, or Bad Moon Orks that took part in this classic conflict. The details still need to be worked out but rewards will be given for painting, accurate detail, and spirit. Each person would play 4 games of various sizes and pairings utilizing adaptions of the original scenarios as well as others developed from other areas of the novel and color text from the original campaign. This is all assuming people respond to this sort of uncharacteristic event. Hopefully there are enough people interested in re-enacting this conflict, because if it goes well I'd love to try and flesh out other novels and classic conflicts to really challenge people's hobby abilities (as well as my own!) and really promote narrative play.

I think all of these ideas have merit but its really up to everyone who wants to see something different let your organizers of your regional events know what sorts of things you'd like to see or volunteer to run something yourself that embodies the kind of gaming experiences you crave.

On a final note: This post breaks our personal record for the most posts in a single year of blogging. Way back in January I set the goal for 50 this year t0 clearly crush our previous 46. This is post number 47. Congrats to us!

Friday, January 7, 2011

Close but No Absolution - 2010 in Review


"I cant believe another year has gone by
And still nothing, as if we dont even try
And theres nothing to be proud of
And nothing you can truly stand by
Its time to believe!" - Chain of Strength

I started off 2010 with some ambitious goals (though less ambitious than year's past) and I fell short. My most important goal was to get the Angels of Absolution to 2000 points of fully painted models. I started the year out at around 1500 points. I launched out of the gate early on, completing a couple of key models like a Devastator Veteran Sergeant and a Dreadnought, but the rest of this year's completions for the Angels were 4 counters, my first Scout, and one Tactical Marine for a brand new squad. It was a strong start to 2010 but a weak finish.
Other goals I intended to complete were:

- Get my Tomb Kings to 2000 points fully painted. This army was completely untouched throughout 2010.
- Complete the Ork Trukk I've been working on since 2008. I tried really hard in the last week of 2010 to at least accomplish this goal. I still failed. I also wasn't supposed to work on any other Ork projects in 2010, and instead I completed 3 models for the army - 2 Trukk Boyz and a Scavvie Slave (counts as a Grot).
- Complete my Humboldt Park/Chicago themed board. I didn't get this done but I made some solid progress. In October I posted some close ups of little details. I really want to go crazy on the detail and flexibility of this game table so I'm okay with the fact that this was left incomplete.
- Not listed last January but I was supposed to paint a bunch of models for my buddy Mike. The Blood Angels Dreadnought in the above photo was one of those models. I had like 4 character models I needed to paint as well. Fail. Fail. Fail. And fail.

My final failing was that Scott and I had a painting competition to see who could get the most models done despite our demanding schedules and snail like painting pace. I felt like I was setting the pace for the first several months but as my dad always told me, "Those who run fast don't run long." Sure enough, I got busy and lost all my steam. With the final model I am posting today, I completed 18 painting points worth of models - 2 Dreadnoughts, 6 infantry models, and 4 counters -compared to his 37 painting points.
Strangely, despite being doubled I sort of consider it a success. I feel like I accomplished more in 2010 than I did in 2009, and that's really what it's all about. Conversely, Scott only tied his previous year's output. In my eyes, this made the competition a success and I'm practically begging him to do it again this year!

So lets talk about my goals for 2011! This year rather than setting point totals I'm going to do something a little more suited to my own sense of accomplishment which comes from my display case and how full it is with completed models. In that spirit here are my goals. (Please note that for purposes of these goals a vehicle counts as 4 models.)

- Shelf I & II. Angels of Absolution (DA): I intend to complete 5 models of any type.
- Shelf III. Redemptors of Golinar (IG): I intend to complete 10 models of any type.
- Shelf IV. Bloody Fist Orks (Ork): I intend to complete the Ork Trukk plus 5 models of any type.
- Shelf V. Tomb Kings of Khemri (TK): I intend to complete 5 models of any type.
- Shelf VI. Marienburger Mercenaries (Emp): I intend to complete no less than 25 models.

Some people can complete this many models in their sleep. For me it is very ambitious. The most important things I have on my side are the visual driver that makes me want to fill the display cases I own, the small targets for each army that allow me to jump around with my project ADD, and (hopefully) a little bit of competitive spirit between Scott and I.

Also, it isn't reflected in my goals above, but Scott and I are both striving to have 1000 points painted of our respective Empire (me) and Skaven (Scott). With my hodge podge approach to getting armies on the table, 25 models could still end up being 1000 points with characters and war machines.

Fiinally, I noticed that our blog output dropped from 2009 to 2010. I'd like to put forth a challenge to the rest of the 2nd City Warzone crew - let's strive to have 50 posts this year - just under one a week on average. We can do it. Who's with me?

Monday, May 4, 2009

Securing Irodu

It's my pleasure to present the first real post on 2nd City Warzone. This is a story based on a game on Nick, Eric, and I played on Monday, 4/27. It was my last game played with the old Imperial Guard Codex. Nick set up the board and found a scenario to take advantage of the setup. It ended up being a pretty classic match up: My Varrian 10th and Eric's Crimson Fists against Nick's Orks. For more detailed info on the game, and pictures, you can go to Nick's blog, Redemptors of Golinar .

I hope you enjoy the story. Comments and critiques are appreciated!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Major Erich Caius of the Varrian 10th took a moment to make the sign of the Aquilla as he passed the ruined chapel. The Crimson Fists had pushed the Orks out of the town with impressive speed, and now the 10th had arrived to hold the city of Irodu and support further advances as the forces of the Imperium cleansed this planet of the Orks infesting it. The 10th had disembarked from their troopships earlier that morning, and while a base was established in the center of town, Caius was leading two platoons to secure the north gate. A contingent of the Crimson Fists accompanied the guardsmen, their plans and objectives a mystery to the Major.
Caius passed underneath a pedestrian bridge, and the north gate came into view. A massive wall rose above the city, running east to west and pierced by a tunnel through which ran the road Caius currently stood on. At each end of the wall stood what had once been a large watch building, but was now little more than rubble with a few walls still standing. Already, guardsmen of the 10th were taking up positions in those buildings as their comrades moved up behind them. To Caius’ right moved the Crimson Fists, following a road parallel to the one he stood on and ensuring that the buildings they passed were truly clear of the greenskin filth. Two Demolishers passed under the bridge and moved up on Caius’ left, as squads of Guardsmen advanced along side them. Caius prepared to move up, when the master vox carried by Trooper Corus crackled into life.
“Squad 17/1 to command, Orks are massing at the city limits. Do you copy? Repeat, Orks massing and advancing at the city limits. Do you copy?”
Corus had barely turned when Caius took the vox horn and responded. “Copy, 17/1. We are reforming behind you. Hold the line.”
“Copy, Command.” Before the vox signal cut off, Caius heard the distinctive sound of bayonets being fixed, and a curt order to “Kill them all…”
“Caius to battlegroup, we have enemy contact. Squads 17/1 and 42/1, hold your current positions. The rest of you, find cover and firing lines on the gate entrance. We hold them at the bridge. The Emperor protects.”
A new voice came in over the vox as the Crimson Fists joined in. “We will hold the right flank, Major. In the name of the Emperor, kill anything coming through that gate.” Major Caius responded, and his words were echoed up and down the Varrian 10th line. “The Emperor protects…”

The Imperial forces had barely gained cover when a hideous screech signaled an Ork artillery assault. Despite the noise, and the dirt and rubble thrown up by the explosions, there were few casualties. As the dust settled, the firing started. Sergeant Severus of 17/1 cursed his men into action, and las fire lashed out of the ruins at the oncoming Orks. The strangely small xenos fell, and their advance faltered, until the largest of the oncoming group smashed one of his charges into the ground and the rest decided they would rather face the Guardsmen than their leader. More intimidating than the oncoming xenos, though, was the massive shape looming to their right, advancing into the gate tunnel.
Caius bit off a curse as the first of the Ork vehicles came into sight. Two smaller and faster vehicles turned off before entering the gate, content to allow the massive wagon behind them to force the gate entrance. Glancing at the lascannon one of his adjutants was manning, Caius spoke. “Cato, do me a favor and kill that thing!” Not bothering to respond, Trooper Cato sighted, fired, and a white bolt from his lascannon slammed into the Ork construct. It exploded, and a cheer rose up from the Varrian 10th. Cheers faded, however, as through the smoke could be seen a few dead bodies and many more live Orks climbing from the wreckage. Orders rang out along the line, and the 10th opened fire. Heavy bolters mowed down more Orks, and each Demolisher put a shell into the gate opening. The Crimson Fists added their fire to that of the Varrian 10th. Another Ork vehicle exploded, and a few more of the xenos fell.
Despite the weight of fire, the Orks came on. They poured through the gate, to be met with torrents of las and heavy bolter fire. The last visible Ork fell just short of the Imperial lines, his body joining many others piled in the gate. As the firing ceased, cries could be heard. Triumphant shouts from the right flank, where Sergeant Severus and Squad 17/1 had turned back the grots and their leader, gave way to cries of dismay as a crude Ork Trukk smashed it’s way through a ruin on the right flank, and two large squads of Orks appeared out of nowhere behind the Imperials. Turning, Caius caught sight of the two groups. At the center of each was a strange Ork, brandishing a staff and cackling madly.
Once more, the Crimson Fists broke into the Varrian 10th vox network. “Major, take down the enemy on our right rear. Our battle brothers will deal with the other group shortly.”
“Caius to battlegroup. Squads 17/1 and 42/1, move to the right flank and bring down the bastards in that truck. All other units fall back to the pedestrian bridge and give the xenos hell!”
“Xenos flying machines, coming over the gate!” Lieutenant Tonius of 17th Platoon broke in. “Opening fire…” A krak missile lashed out from the 17th’s command squad, and one of the machines turned into a fiery ball. “One Down. Three machines remain. Displacing to pedestrian bridge.”
As the Varrian 10th fell back, Caius watched as Squad 17/1 raced to join 42/1 and reinforce the right flank. With a shriek, the Ork flying machines raced over the ruined buildings, throwing something at 42/1 as they went. A second later, further explosions rocked the battlefield, and 42/1 reported casualties over the box. “Three men down, sir. We are holding here. Orks incoming.”
Firing erupted at the rear of the Imperial lines, and as the guardsmen mounted the bridge and searched for targets, additional Crimson Fist marines arrived, moving into the battle. Several Orks fell to their fire, and as the guardsmen looked on the Fists charged into the Orks and wiped them out. The Ork leader was the last to fall, his staff crackling with strange energy as he flailed at the marines before a marine bearing a power sword took his head.
The left flank was now secure, but fire and screams echoed from the right flank as the Orks forced their way into the city and exchanged fire with the Crimson Fists and Guardsmen. Caius winced as reports of more casualties from 42/1 came in, but slowly the Orks fell to the combined fire power of the marines and Guardsmen. Crimson Fist Devastators brought down the remainder of the flying machines, and multiple squads of the Varrian 10th joined the Crimson Fist veterans as they closed in on the last remaining Orks, who had found cover in the same ruined chapel Caius had paused in before the battle.
As the guardsmen prepared to open fire, flame suddenly splashed one end of the pedestrian bridge. Having overwhelmed a squad of Crimson Fists, camouflaged Orks sprang from a rubble choked alley. The first volley of pistol shots and flamers killed several guardsmen, Trooper Corus dropping his vox caster as he fell to the ground, his chest blown open. The Orks charged, and more guardsmen fell to their crude weapons. Caius swept his chainsword up to meet them, and with a strike that took all of his strength cut one of the beasts down. Before he could give voice to his triumph, an Ork axe crashed into his side and threw him to the ground. His last sight before loosing consciousness was of las fire and heavy bolter tracer fire crossing overhead and slamming into the attacking Orks.

Hours later, Erich Caius awoke on a cot in a makeshift medical center which had been set up in an abandoned Adeptus Mechanicus building. Waving off the medics who attempted to force him back down, he sat up and returned the salute of the approaching Lieutenant Tonius. “Good to see you up and around sir. We thought that last bunch of Orks had gotten you.”
“I’ve survived worse than that. You remember Andelon… at least here our allies stayed for the fight.”
“I do indeed sir. I’ve got the scars to prove it.”
“Enough of the past. What’s our status here?”
“We're dug in just outside the city wall and in the gate tunnel. We were able to turn that Ork vehicle Cato brought down into some effective barricades. They won’t be getting back in easily. Prepared positions within the city, so we have somewhere to fall back to. Mortars and basilisks are pre-sited. If they come back, sir, we’ll hurt them again.”
“And the Crimson Fists?”
“No idea, Major. As soon as the last of the Orks were dead, they formed up and moved out. Headed to the northwest, but didn’t tell us their objective or their plan.”
“Nothing new there, then. Thank you Tonius. And my compliments and thanks to the men. They did well today. Get me Colonel Paulus on the vox, and detail someone to be my vox operator. I’ll need to replace Corus.”
“Aye sir. I’ll have Trooper Bertrand here momentarily.”

As Tonius saluted and walked away, Caius touched his bandaged wounds and silently mourned Corus. A small Ork force had almost forced their way back into the city, and Emperor knew there were many more out there. This planet would get much bloodier, and more of the Varrian 10th would die, before it was returned to the rightful control of the Imperium.