Showing posts with label Tomb Kings. Show all posts
Showing posts with label Tomb Kings. Show all posts

Monday, March 17, 2014

Two Weeks to AdeptiCon, Gaming, and Broken Contract

I've used this pic like 3 times. Myself and Eric Brose in the team tournament. Also pictured, Max and my old friend and team mate, Mike Nogle (who sadly won't be at Adepticon for the first time in like 8 years.)
 AdeptiCon is two weeks away and I'm feeling very unprepared. I have tables to finish, army lists to write, a scenario to prepare, and (theoretically) models to paint. I have to say that working on scenery non-stop at Next Dimension Games has given me serious hobby burn out. When I get home my hobby time is almost entirely Broken Contract related because I'm using a whole different set of "hobby muscles", focusing on writing and game design, or discussing the concept art.
Another re-used pic. The archers were not in my army list, but that spear unit with the Light Wizard aka Liche Priest was the unit that was decimated in its own Skullstorm.
I at least have had the joy of getting some gaming in. In addition to Tuesday night board gaming at Next Dimension Games, I ran a WFB tournament, and while they were playing their final round I got in another 1000 point game with my Tomb Kings - this time against Vampire Counts. On the first turn I tried to cast Sakhmet's Incantation of the Skullstorm using 6 dice and it of course blew up in my face devastating the skeleton unit my Liche Priest was in and forcing me to take evasive action with all of my other units to avoid the Skullstorm as it moved away. Somehow, I managed to come back from this cataclysmic mistake and still win the game. Once again, my star players were my Screaming Skull Catapults, and my Carrion weren't too shabby either. It was a fun game and I'm looking forward to playing against Ken Aponte again.
New Broken Contract logo by Sam Alcarez.
This week I made a pretty detailed post at the Broken Contract blog discussing the concept art for the Security Officers and how I decided to do some concept art of my own by taking Sam Alcarez's work and cutting it up with scissors and re-pasting it together to vary up the looks he's be working on. I feel like it was a pretty effective exercise so go check it out.
"Paper doll" of a Security Officer using pieces from 3 separate pieces of Sam Alcarez concept art.
Speaking of Broken Contract. Before I part for today, I want to mention I created accounts for all of your social media needs relating to Broken Contract. Follow Broken Contract on Facebook and/or Twitter. Thanks and more soon!

-Nick


Tuesday, March 4, 2014

A Weekend of Gaming Part 2 - WFB 'Its How You Use It'

Next weekend, Saturday March 8th is a small friendly tournament at Next Dimension Games using Adepticon's 'Its How You Use It' WFB Tournament guidelines. For those that don't know, the 'Its How You Use It' format is 1000 points, which in WFB is generally considered - "not a lot".

One of our regulars at NDG, Josh Raymond, was looking to get in a warm up game to see how his Warriors of Chaos might fare in the 1000 point arena. Originally we were going to play the game at NDG, but I couldn't swing the bus fare, so he graciously offered to make the drive out to my place.

Now its important to note that the last time my Tomb Kings hit the tabletop was 2 years ago at Adepticon's 'Its How You Use It' tournament that year. My knowledge of 8th Edition is pretty abysmal and I felt really guilty making Josh stand around for an hour while I made my army list and asked him a million questions. Finally, after muddling my way through making my list I was ready to go. I would be fielding a Tomb Prince, a Level 2 Liche Priest, 19 Skeletons with Hand Weapons and Shields, 19 Skeletons with Spears, 10 Skeleton Horsemen with Spears, 3 Carrion Birds, and 2 Screaming Skull Catapults.

The ensuing conflict was surprising to say the least. Early on in the game Josh charged through a forest into my Skeleton Cavalry on my flank with a unit of Chaos Warriors and a Chaos Gorebeast Chariot.
My Cavalry draw a combined charge through a forest. I ultimately lost the combat but it left his big unit of Chaos Warriors wide open.
Meanwhile my Skeletons with Hand to Hand Combat Weapons and Skeletons with Spears glared vacantly towards the oncoming Chaos Warriors. My Cavalry were quickly destroyed, but left a perfect target for my Skeletons with Hand Weapons as you can see the tempting flank in this shot.
These two units made a lot of 2" moves this way or that way to always be in the idea position to deal with Josh's forces.
To reduce the threat to my own flank, I hurled Screaming Skull after Screaming Skull into Josh's exposed units and Chaos Warriors and Gorebeast Chariot (proxied with a normal Chariot) fled the scene allowing my Skeleton Warriors and Carrion to beat up on the Chaos Warriors.
Catapult view of the fleeing enemies. You've got to love "Skulls of the Foe".
 Multiple times the Chaos Warriors, Gorebeast Chariot and Chaos Hounds were forced to panic and were kept at bay consistently the latter half of the game. It was a hard day to be a Warrior of Chaos.
Heading north to Kislev, Troll Country, or maybe Norsca. Regardless, they decided the deserts of Khemri were not for them.
All told, I played a solid game. My memory of WFB tactics is still solid and I made sure to make his charges difficult and to take advantage of his own exposure which helped win me the day. Though, my fighting skill was pathetic. The only thing that saved me was my constant use of charging two facings at the same time. It wouldn't have been enough though if it wasn't for my Screaming Skull Catapults which honestly won me the day. They started off slow the first couple turns, but later in the game the scored direct hit after direct hit absolutely punishing his lines. It was glorious, but not easily repeated. It just happened to be my day in the sun.

I really appreciate Josh coming over to get a game in. It reminded me that I genuinely miss playing WFB and that I should play it more than I do. two years between games is far too long.

-Nick

Shameless plug, if you haven't checked out the blog for the miniature board game I'm developing, go check it out. Its called Broken Contract.

Friday, January 3, 2014

My Hobby and Gaming Goals for 2014

So savage. I started these Orks around 2001. In the last decade I think I've added 5 models to the army.
A new year is here and I'm pretty sure just about every year since I started blogging 6-7 years ago I have posted my goals. Posting this year's goals wasn't on the top of my "to do" list either but inspired by Larry Vela's goals on Bell of Lost Souls, I felt compelled to post them after all. 2013 was a good hobby year for me with running a successful Adepticon event, getting out to several AWC tournaments, getting some games in at home, working on Wreck-Age with Hyacinth Games for a spell, and then starting laying the foundations for my own game. AND I also did some role-playing and board game nights dabbling in Zombicide, Gloom, Small World, Wreck-Age, Pathfinder, and Warhammer Fantasy Role-Play. I didn't love everything I tried (Pathfinder just left me yearning for 1st Edition AD&D) but I played lots of games and hung out with a lot of different people. It was a good year for my gaming end of my passions.

So what does 2014 hold for me for gaming and hobby activity? At this point I'm still working at Next Dimension Games, running an event at Adepticon, working towards starting my own game company, and of course, painting the stupid amount of models I already own. So what am I striving for this year? Here are my top 6 Goals in increasing order of importance.
This Ork is one of the last ones I finished painting. I believe he was completed in 2008 or 2009.
6) Orks!

I want to push my fledgling force of 40K Orks to 1500 points and bring them to at least one AWC tournament. One of the things I noticed at the AWC Tournaments this year is that people stopped looking at my Angels of Absolution army because I don't make drastic additions (because I paint so slowly) and I will only bring a 95% painted army with me. The Angels have become tired and familiar even if I love them. The rumors have indicated for a couple months now that a new Ork book is coming this year and its left me excited. I want to be ready. This year its time to get wild. I own tons of Ork models and have a case full of models started. It'll be a hard goal, but its a goal I want to achieve to push myself.
Poor armless librarian. A little TLC and you can Prescience your way to glory. I'm still proud of that head swap. The head is from a Rogue Trader era lead model.
5) Angels of Absolution Nephilim, Command Squad, Librarian, and Techmarine

The above four items will push my Angels of Absolution collection over 2000 points and will add competitive options to my army. The Command Squad and Techmarine have come to the last 2 AWC Tournaments and are not finished. This absolutely needs to be corrected.
You're one of a kind. The rest of my Tomb Kings were painted 12-20 years ago (depending). This one was painted in the last decade after I honed my painting skills. I love them. They also took forever.
4) Play Warhammer Fantasy Battle

Working at Next Dimension Games has shown me there are people actively playing WFB in the city that I can tap into since my own gaming buddies only dabble in the game if they own any models for it at all. I don't want to commit to painting any of my Tomb Kings or Empire models, but if I can get in 3-5 games of WFB this year I would be stoked. The current standard 2400 points people play is way out of my league. Let's play 1000-1500. I'd like to be done in 2 hours including set up and chit chat and not field 100 unpainted models. That's not my style.
Victorious in the face of rampaging zombies! This was the first time we survived the zombie apocalypse so it was a photo worthy moment. In the background you can see Ian Mackaynine looking on wondering, "wtf?"
3) Play Fifty-Two Games

I don't need to get in a game every week, One AWC tournament can knock out almost a month of gaming as far as I'm concerned. I just want to play more games. Lisa (my partner) and I love having game nights and had a regular game night going last year that petered out when the summer ended. Ultimately, I want gaming to be a regular part of my life, whether its board games, the occasional card game, or heavy duty miniature war gaming.
The ill fated full color 40K Warzone booklet I did last year that was too hard to read. :( I'd love to take a Photoshop class this year to prevent having a week of work being wasted like last year.
2) Gaming Events

I'm running the 40K Warzone Tournament again this year at Adepticon. Now that I work at Next Dimension Games a couple of nights a week I'd like to run some Zombicide nights and possibly some other events. One of the things I need to do though is sell off some of my less needed gaming tables so that I can make some that are more durable and easier to store and transport. The new Warzone I'm planning for this year fits in with that plan, but I need space and that involves liquidating some of what I have.
1) Broken Contract - Release My Own Game to the World

This is the big one. There are no guarantees in this world, but I want to eventually live doing something that I love instead of floundering around. Tearing my ACL gave me time to reflect and I sat down with a dry erase board and jotted down all of the ideas I've had in my life and the things that I've participated in that brought me joy and reward - some of them could potentially be parlayed into a long term career and some of them can't (I can't really make money being a DIY punk vocalist, and I can't do it forever no matter how much I love doing it). After some encouragement I started working on Broken Contract with all of that free time I had in those initial weeks after my knee surgery. I want to take a stab at turning it into something. It'll be a lot of hard work, but my experiences with Hyacinth Games reminded me that game design has always been something that I knew I would love doing, dating back to being in grade school and writing my own AD&D modules.If its bust, so be it. But at least I'll be able to say I tried. Any encouragement, support, input, and hype will be greatly encouraged and appreciated in the coming months. :)

So those are my goals. I do have smaller goals, like getting my friends playing or blogging again, and getting some other projects done. I want to continue to improve my photo skills, and I mentioned wanting to take a Photoshop class. But these are the biggies. The important ones. We'll see how it all goes.

-Nick

Thursday, December 8, 2011

Trudging My Way to Adepticon

The next 4 months are going to be a very busy time. I need to build something in the range of 8 gaming tables for my Battle for Piscina IV event at Adepticon and I signed up for several events to participate in as well. One of the events I'm preparing for is the "Its How You Use It" Warhammer Fantasy Battle tournament. I chose to bring 1000 points of Tomb Kings because in a pinch I already have that many points painted. However, ideally I'd like to replace most or all of the models I have already painted. Most of my Tomb Kings were painted in the days when the Undead were all in one book and their was no differentiation between Tomb Kings and Vampire Counts. Then, somewhere around 1998 the decision was made to split the two factions. I diligently repainted my bases a sandy tone and pledged allegiance to the court of Khemri. I still have all of my random vampires, zombies, and ghouls with their uniform Goblin Green bases packed away, shunned, and forgotten but the Tomb Kings still get some love from time to time. A year ago I decided to add/drybrush a few more models and repaint their hideous shields painted around 1995 when I was about as adept at free hand painting as a 5 year old. Personally, I'm not much for drybrushing models. The technique has its place and its my roots but like 8 years ago I tried my hand at painting a skeleton meticulously - not just drybrushing it. That model has sat unfinished in foam carrying cases for the better part of the last decade waiting to be fully risen into the world. Over the last week I experimented with shield painting, redid his spear shaft, and based him with a higher contrast landscape. I'm really happy with the end result.
Above is a Skeleton Warrior most likely painted around 1995. He was painted with Brown Wash over a Skull White Primer basecoat and then dry brushed Bubonic Brown, Bleached Bone, and highlighted around the eyes with Skull White mixed with Bleached Bone. His base was changed to a Bestial Brown top with dry brushing of Vomit Brown and Bleached Bone, and the edge was painted with several coats of Vomit Brown. That was my "desert look". The shield was repainted last year to try and emulate the how I envisioned the shields on the cover of the original Tomb Kings book if there wasn't the ever present orange haze.
This is the meticulously highlighted Skeleton Warrior I started painting like 8 years ago. Similar to the original skeleton he began with Brown Ink over a Skull White Primer base coat. The model was then painted Bleached Bone in successive thin layers to build up a solid coat while leaving the Brown Ink in the recesses. Highlights of Bleached Bone mixed with Skull White, and then pure Skull White were put on again in successive thin layers. The spear shaft is Red Gore with the texture highlighted with Blood Red. Its fairly subtle. The gold accents began as a base coat of Tin Bitz and then was highlighted with Shining Gold and then Shining Gold mixed with Mithril Silver. The shield face itself began as a solid coat of Bleached Bone. Then the edges of the metal, the bottom edge, and the gouges got thin washes of Devlan Mud. Thin watery streaks of Bleached Bone were used to blend the Devlan Mud into the base tone. Then Skull White was painted on in thin watery streaks building up a solid tone and blending the darker lower area of the shield into the brighter top half of the shield. It was a lot of work the first time out but now I think it'll go really fast in the future. Finally hieroglyphics were added using Chaos Black at the very end. The base is Scorched Brown with dry brushed highlights of Shadow Grey, Iyanden Dark Sun, and Bleached Bone. The edge is Scorched Brown.

This adds one more model to my total model count for the year. Also, this week I received a Necrosphynx/War Sphinx in the mail. I still haven't committed to which it will be. The points are roughly the same. Anyone have any feelings on one vs the other?

Thursday, November 12, 2009

7th Edition I Barely Knew You

Three years ago the 7th Edition of Warhammer was released. I remember going in to do a sleep study and bringing my brand new pristine copy of the hard cover book with me. It was a sleep deprivation study so I read quite a bit of it for those 3 horrible days. The problem is, I never did much else with it. Nerd Night gents, Anton and Chad, each started collecting armies at various points. Anton was accumulating Goblins and Chad had some Ogre Kingdoms models. Still, between the two of them I think I only ever got in 5 or 6 games total of Warhammer in the last 3 years.

Our group is pretty obviously immersed in 40K and Scott and Eric have stuck to those guns all along. It just makes sense to get the most out of one system I guess. In fact, even with as many games of 40K as we've played in the current edition, which is countless, we still have only gotten in a couple Apocalypse games and no Planetstrike games. We still have a lot more 40K to play to get the most out of this edition is what I'm saying.

One of the frustrating things about the Games Workshop hobby is getting the timing right. People scream and cry that its been years since their Codex or Army Book has been updated. The Tomb King's Army Book came out in 2002. I've barely touched it. At this exact moment I don't feel like I've gotten my money's worth out of it and I'm in no hurry to replace it. Conversely, my Dark Angels Codex is only a few years old and it was the first of the "stripped down" Codex philosophy that they built back up on over the last 2 years to make a superior product. Ultimately, the end result is that though my Dark Angels Codex still does the job, it kind of sucks compared to similar armies and since I've played it to death I wouldn't mind it getting an update.

What I'm getting at is that for the immersive player, the release schedule often doesn't feel fast enough and for the casual player it feels like it moves way too fast. If they released a new edition of 40K in 2010 or 2011 I wouldn't sweat it too hard - I've gotten a lot of enjoyment out of this edition already. Warhammer on the other hand, I've only played a couple of games over the last 3 years and I've effectively paid like $10 per game when you think about the cost of the rule book and how much I've used it. Its kind of a shame.

I know its heresy in certain circles, particularly amongst the most rabid players and younger types who think 4 years is a lifetime, but I kind of wish GW would slow down just slightly. We're going to see a new edition of Warhammer next year and my binding still creaks when I crack open my mint condition hardcover rule book. I hear rumor that the impending new edition of Warhammer will have the same sort of Expansion support that this edition of 40K has. I support this line of thinking. I had some fun with Warhammer Skirmish two editions ago and was always excited by the idea of the n--aval rules that appeared in the General's Compendium that I sadly never purchased when it was around. Take your time GW and milk the latest editions for all they are worth. Why not make it a 5 year cycle, two editions a full decade, and keep cranking out cool expansions to keep things fresh?

Regardless, I'm undaunted and still screwing around with updating my Tomb Kings. I have 20 Skeleton Warriors with hand weapons and shields now in the display case that weren't there previously. I'll be adding a front rank and five more basic infantry to make it a unit of 30 over the next week as well as completing an update on a unit of 5 Light Skeleton Horsemen. It only makes sense to end with a pic: