Showing posts with label Adepticon. Show all posts
Showing posts with label Adepticon. Show all posts

Monday, March 17, 2014

Two Weeks to AdeptiCon, Gaming, and Broken Contract

I've used this pic like 3 times. Myself and Eric Brose in the team tournament. Also pictured, Max and my old friend and team mate, Mike Nogle (who sadly won't be at Adepticon for the first time in like 8 years.)
 AdeptiCon is two weeks away and I'm feeling very unprepared. I have tables to finish, army lists to write, a scenario to prepare, and (theoretically) models to paint. I have to say that working on scenery non-stop at Next Dimension Games has given me serious hobby burn out. When I get home my hobby time is almost entirely Broken Contract related because I'm using a whole different set of "hobby muscles", focusing on writing and game design, or discussing the concept art.
Another re-used pic. The archers were not in my army list, but that spear unit with the Light Wizard aka Liche Priest was the unit that was decimated in its own Skullstorm.
I at least have had the joy of getting some gaming in. In addition to Tuesday night board gaming at Next Dimension Games, I ran a WFB tournament, and while they were playing their final round I got in another 1000 point game with my Tomb Kings - this time against Vampire Counts. On the first turn I tried to cast Sakhmet's Incantation of the Skullstorm using 6 dice and it of course blew up in my face devastating the skeleton unit my Liche Priest was in and forcing me to take evasive action with all of my other units to avoid the Skullstorm as it moved away. Somehow, I managed to come back from this cataclysmic mistake and still win the game. Once again, my star players were my Screaming Skull Catapults, and my Carrion weren't too shabby either. It was a fun game and I'm looking forward to playing against Ken Aponte again.
New Broken Contract logo by Sam Alcarez.
This week I made a pretty detailed post at the Broken Contract blog discussing the concept art for the Security Officers and how I decided to do some concept art of my own by taking Sam Alcarez's work and cutting it up with scissors and re-pasting it together to vary up the looks he's be working on. I feel like it was a pretty effective exercise so go check it out.
"Paper doll" of a Security Officer using pieces from 3 separate pieces of Sam Alcarez concept art.
Speaking of Broken Contract. Before I part for today, I want to mention I created accounts for all of your social media needs relating to Broken Contract. Follow Broken Contract on Facebook and/or Twitter. Thanks and more soon!

-Nick


Tuesday, March 4, 2014

A Weekend of Gaming Part 2 - WFB 'Its How You Use It'

Next weekend, Saturday March 8th is a small friendly tournament at Next Dimension Games using Adepticon's 'Its How You Use It' WFB Tournament guidelines. For those that don't know, the 'Its How You Use It' format is 1000 points, which in WFB is generally considered - "not a lot".

One of our regulars at NDG, Josh Raymond, was looking to get in a warm up game to see how his Warriors of Chaos might fare in the 1000 point arena. Originally we were going to play the game at NDG, but I couldn't swing the bus fare, so he graciously offered to make the drive out to my place.

Now its important to note that the last time my Tomb Kings hit the tabletop was 2 years ago at Adepticon's 'Its How You Use It' tournament that year. My knowledge of 8th Edition is pretty abysmal and I felt really guilty making Josh stand around for an hour while I made my army list and asked him a million questions. Finally, after muddling my way through making my list I was ready to go. I would be fielding a Tomb Prince, a Level 2 Liche Priest, 19 Skeletons with Hand Weapons and Shields, 19 Skeletons with Spears, 10 Skeleton Horsemen with Spears, 3 Carrion Birds, and 2 Screaming Skull Catapults.

The ensuing conflict was surprising to say the least. Early on in the game Josh charged through a forest into my Skeleton Cavalry on my flank with a unit of Chaos Warriors and a Chaos Gorebeast Chariot.
My Cavalry draw a combined charge through a forest. I ultimately lost the combat but it left his big unit of Chaos Warriors wide open.
Meanwhile my Skeletons with Hand to Hand Combat Weapons and Skeletons with Spears glared vacantly towards the oncoming Chaos Warriors. My Cavalry were quickly destroyed, but left a perfect target for my Skeletons with Hand Weapons as you can see the tempting flank in this shot.
These two units made a lot of 2" moves this way or that way to always be in the idea position to deal with Josh's forces.
To reduce the threat to my own flank, I hurled Screaming Skull after Screaming Skull into Josh's exposed units and Chaos Warriors and Gorebeast Chariot (proxied with a normal Chariot) fled the scene allowing my Skeleton Warriors and Carrion to beat up on the Chaos Warriors.
Catapult view of the fleeing enemies. You've got to love "Skulls of the Foe".
 Multiple times the Chaos Warriors, Gorebeast Chariot and Chaos Hounds were forced to panic and were kept at bay consistently the latter half of the game. It was a hard day to be a Warrior of Chaos.
Heading north to Kislev, Troll Country, or maybe Norsca. Regardless, they decided the deserts of Khemri were not for them.
All told, I played a solid game. My memory of WFB tactics is still solid and I made sure to make his charges difficult and to take advantage of his own exposure which helped win me the day. Though, my fighting skill was pathetic. The only thing that saved me was my constant use of charging two facings at the same time. It wouldn't have been enough though if it wasn't for my Screaming Skull Catapults which honestly won me the day. They started off slow the first couple turns, but later in the game the scored direct hit after direct hit absolutely punishing his lines. It was glorious, but not easily repeated. It just happened to be my day in the sun.

I really appreciate Josh coming over to get a game in. It reminded me that I genuinely miss playing WFB and that I should play it more than I do. two years between games is far too long.

-Nick

Shameless plug, if you haven't checked out the blog for the miniature board game I'm developing, go check it out. Its called Broken Contract.

Monday, March 3, 2014

A Weekend of Gaming Part 1 - 40K Zone Mortalis

I had a big weekend of gaming. So as not to overload you with photos all at once, we'll focus on Saturday's gaming. My friend Brian Parisi has volunteered to provide a couple of Zone Mortalis tables for the 40K Warzone Tournament at Adepticon this year. I hadn't seen them yet so we decided to make a day of trying them out and seeing if there were any tweaks that needed to be made in order to make them comply with my Stratagem List that goes along with the tournament. We spent a little while analyzing the pieces he constructed and then set up a suitable 3'x3' layout. At the 40K Warzone Tournament the players will be fielding 1000 point forces so 3'x3' is ample space for an hour and a half game.

We used last year's Zone Mortalis mission and deployed on 6" deployment zones on opposing sides. I took the Familiar Ground Stratagem which gave me Move Through Cover and Scout for all of my Infantry. In the picture below you can see my firebase, a Dreadnought castled with a Techmarine with Power Field Generator, backed up by a 6 man Devastator Squad. You can see two Adepticon poker chips in the shot, representing 2 of the 4 objectives in the mission. This grouping of models was sitting on a 3rd. You can also see a bulkhead dead straight ahead. Brian's army lurked largely on the other side.
This is about as much as you need to see of my army since everyone died in bloody slaughter.
Below are the forces on the other side of the bulkhead, including Chaos Terminators, Obliterators, and Cultists, among others.
A formidable battle line waiting to advance.
As a distraction I sent my valiant Scouts up a straight passage hugging the right flank of the board. Brian sent 2 Spawn up said flank to intercept them.
Scouts vs Spawn was not a fair match up. And to add insult to injury I dropped one of the Scouts when I got home from gaming and he broke in two.
My distraction was insufficient and though I thought I had a commanding view of the center of the board, Brian flooded the opposing quarter with Obliterators, Noise Marines, and Cultists evening out the domination of the objectives.
Overwhelmed is the only way I can describe how I felt.
Meanwhile, on my left flank, a seemingly inconsequential group of 6 Chaos Space Marines with the Mark of Slannesh moved up to threaten my own dominant quarter.
People cry about how useless Chaos Space Marines are. The might not be as points efficient as the other choices in the Codex, but they where superior to my Tacticals in every way.
While the Chaos Cultists held the back objective, Brian made his move on the center of the board while punishing me with fire from the Noise Marines.
I never put a dent in this squad. Their white armor looks fantastic against the brown backdrop though doesn't it?
Bringing up the rear, the Chaos Terminators smashed their way through the bulkhead, but I was so overwhelmed by the other 750 points of his army, he could have left them in his figure case.
This unit would have scared me if the rest of his army wasn't so effective that they were completely unnecessary and took no part in the game other than as more eye candy.
All told, the Angels of Absolution suffered indignity after indignity has he smashed his way through my squads of Tactical Marines. I ultimately ended up conceding as he had 3 objectives at the end of turn 5 and there was no way I could bounce back. It would have been disheartening if I wasn't playing against a beautiful army on beautiful tables. Okay, maybe it was still a "little" disheartening, but as you can tell from the pics I love the spectacle of wargaming and Brian delivers the goods. It was a pleasure playing against him and I hope everyone at the 40K Warzone Tournament appreciates the time and effort he put into these awesome tables.

Oh, and thanks to Brian and Mike for introducing me to Seven Wonders after the Zone Mortalis game. It was a good time. To be continued tomorrow with a recount of Sunday's gaming.

Also, check out Broken Contract Blog to see some great work in progress shots of the Security Officer concept sketches and an early incarnation of what might be the new Broken Contract logo.

-Nick

Monday, February 17, 2014

Broken Contract Artist Search and Other Ramblings

Concept art by Sam Alcarez
I put out a call for artists on Facebook and on this blog and a bunch of friends directed me to artist friends of theirs which I genuinely appreciate. One of those leads has already sent over 5 sketches. Sam Alcarez has taken the ball and run with it and I can't wait to show off what they can do. In a couple of days I'll re-post the Security Officer blurb on the Broken Contract Blog with some of Sam's Security Officer art. In the meantime, go over to the blog and read about Actions and Interruptions if you want to know more about how the game plays.

In other exciting news, Zombicide Gaming Night at Next Dimension was packed and we're looking forward to doing it again. Tomorrow night at Next Dimension we'll be playing Settlers of Catan. Also, today I got an e-mail from Brian Parisi showing off some bulkhead doors he created for the Zone Mortalis boards he's going to share with me for this year's 40K Warzone Tournament at Adepticon and they look great.

Speaking of which, the tweaked rules for this year are up on the Adepticon website now:

40K Warzone Tournament 2014 Rules

More soon!
-Nick

Friday, December 6, 2013

Escalation and Stronghold Assault

NDG  here in Chicago got in Escalation and Stronghold Assault yesterday and I've been really intrigued to look at both of them.
Escalation is Apocalypse-Lite. GW wants us all to own and play with Super-Heavies even if we don't play Apoc scale games, so they expanded the force org to include a 3rd optional category called Lords of War (the other two being Allies and Fortifications).

The goal is to make it legal to play these in standard pick up games without all of the fanfare and set up of Apocalypse. To balance it out, if you don't field a Lord of War and your opponent does you get a +1 to your Seize the Initiative roll. Additionally, an additional secondary object/source of victory points (similar to Line Breaker and First Blood) appears to give you a VP just for doing 3 Hull Points in damage to the Super-Heavy.

Its not like a typical Expansion book in that there are no Stratagems or other additional layers of the game to pick and choose from added. Instead, there's a Lord of War Warlord Traits table you can optionally roll on and a bunch of new scenarios to choose from, but it is made very clear that playing these models in standard rule book missions is fine, and these missions are just to expand your options for themed conflict.

Its a savvy move to try and sell big kits to people who cap their games at 2000 points. All of the data sheets appear to be the same as Apocalypse, and D weapons remain unchanged. This just allows you to access all of that information without owning the Apocalypse book.
Stronghold Assault is a much shorter book and is much more in the vein of Cities of Death and Planet Strike.

Once again they are trying to get you to purchase more kits, this time the scenery ones. It provides you with the data sheets for all of the Fortification related scenery kits and gives you new combos. It also introduces 3 new ones with no art/photos and thus, NO KIT TO SELL US. This was a huge surprise to me with GW's recent policy of not introducing army list options without kits.

Unlike Escalation which is clearly trying to get you to play standard 40K with Lords of War, this book is approached knowing full well that you're already using Fortifications in your games (at least Aegis Defense Lines anyway) and then gives you a bunch of new scenarios to play in order to play out Siege battles. So its kind of like Planet Strike without the grandeur and additional set up. You pay your points for your Fortifications, pick a mission, and play. Its not like learning a new system and all sorts of funky rules EXCEPT! The Building rules are expanded to make using the new kits even more clear.
From the 4th Edition 40K Rule Book under "Raid Missions". Raids used Sentries, Hidden Set Up, and Divided Forces. Other 4th Edition Raids included Sabotage and Ambush. There were also Breakthrough and Special Missions, each with their own FOC charts. Most players ignored these parts of the book I think. I LOVED those parts of the book.
This book plays into a certain nostalgia for me as it resurrects a handful of old scenarios like Strongpoint Attack and Break Through from the 3rd and 4th Edition 40K Rule Books. I always loved the scenarios in the back of the book more than the tired Standard missions you play all the time.

Overall, I think both books are really cool. I have a Baneblade and a Stompa kit waiting for my attention but I'm not sure they'll get paint just yet. If a plastic Thunderhawk was released beside this book, that would have been a different story. I'd probably be writing this while foaming at the mouth.

The book I was less excited for, Stronghold Assault, has wormed its way into my conscious however, and I think I'd really enjoy playing some Siege missions and I'm trying to think of events for both NDG and Adepticon that could possibly make use of this book. We'll see.

-Nick

Tuesday, July 16, 2013

Wreck-Age Barricades

Keeping it short and sweet today. I just painted up some of the limited edition Wreck-Age Barricades from the Adepticon Exclusive Starter Set. Here they are:

Front
Back
Front

Back

Wednesday, May 8, 2013

Looking at the 40K Warzone Tournament Surveys Part 2

I've been sitting on the 40K Warzone Tournament surveys for a couple of weeks now and I've done a lot of introspection. Most of my decisions are kind of "no brainer's" based on my instinctive reactions to the surveys, but I'm the type who likes to think things through and make sure my gut instinct and my logical analysis are one and the same.

I'm going to just hit a bunch of bullet points based on the question order and the results/comments made in order to keep things simple:

- I have every intention of running the event again next year, so feel free to start planning your force now.

- As of right now the prime candidate to get dropped is the Desert boards. I love the look and feel of Desert so it pains me, We'll see though.
I need to finish all 4 trench boards and get them ready for next year.
- Wraiths will still be able to pass through walls. Its too cool. I mean, they're Wraiths?!

- The Hidden Deployment Stratagem will be modified or removed.

- Flyers are a part of the game, so they're staying. Bombing runs over cities seems like such an obvious visual. Like usual, they'll be most useful as a Sideboard option and I see no need to remove the Flak Mods Stratagem.

- Preliminary Bombardment is really hit or miss (pun not intended). I know I've played with it since it was introduced in (I think?) 3rd Edition and it always seems like its going to be awesome, and then nothing gets killed. Sure, you can get lucky, but its sort of rare.

- Zone Mortalis Rooms/Objectives that were too Ambiguous is really an easy fix. I'll continue to work on my own Zone Mortalis tables rather than using those 3 old Kill Team tables that Brian Niro made so that they work a bit better with the rules.

- Intact Buildings are here to stay. If you know that you need Flamers and Grenades to flush models out you shouldn't have that hard of a time doing so. People should familiarize themselves with the rules for Buildings so they know how to best deal with them. I may even incorporate them more since they are so under used currently.

- I'll see what I can do to add some rooms with doors for Zone Mortalis. When I played in Sin of Alacrity I enjoyed the tension of having a nasty unit right on the other side of a door and just one well placed shot away from threatening my forces. Very cool.
One of Brian Niro's fantastic tables from the Sin of Alacrity event at Adepticon 2013. This table didn't have any doors, but it was still awesome to play on. Image taken from Brian's blog, A Gentleman's Ones.
- If you thought it was impossible to make a list for both Cities of Death and Desert you might not be relying enough on Infantry.

- Booby Traps, Tunnels, Hiidden Deployment, and Familiar Ground will all get reviewed. If you have any opinions feel free to post them up.

- A Warzone involving water was a the clear #1 choice to replace Desert. Swamps would be cool, as would canals, but I could always do something weird like Drifting Islands. Haha. There's a lot of room for creativity here. I would want to replace Desert with something else fairly open so we'll see.

- People wanted more Dangerous, Mysterious, and Unpredictable elements and I will comply. I still won't go too heavy handed with this but I have a lot of modeling ideas that I think would be cool.

- A Painting rubric will be implemented, as well as a Stratagem one. I think this was a missed opportunity for cool modeling for a lot of people. So many people took Preliminary Bombardment and did nothing with it. What about a Comms guy in one of your squads with communications gear? What about a Explosion, Crater, or even Incoming Missile markers? What about bulls-eye bases?

- Ensure soft scores are weighted more heavily so there is a better chance of a spread between Best General and Best Overall, and to reward those who approach the hobby from different angles.

- Bump the rounds up to 2 hours and make sure there is time for a lunch.

- Expect new scenarios and an easier to read packet!

- Next year I need to take photos during the event so I have documentation of the visual spectacle.

- Get Kevin Brown to help out again, that guy was a god send and I can't thank him enough. Unless he plays in the event of course, then he gets a pass! ;)

I think that covers it. Thanks again to everyone who played in the event. I wouldn't mind running the exact same 40K Warzone Tournament event or pieces of it a few more times this year to keep me working on tables and get in some additional play testing, so hit me up if you'd like to find a way to bring me and my boards to you. ;) If anyone has any additional comments or suggestions don't hesitate to post or drop a line: thirdxparty@hotmail.com

-Nick

Friday, April 26, 2013

Looking at the Adepticon 40K Warzone Surveys Part 1


This year at Adepticon I endeavored to try something a bit different. I ran something I dubbed the 40K Warzone Tournament. The ultimate goal was for all 32 players to fight across 4 very different “Warzones”. Each game was intended to be fought across a different board with its own special rules. This year the featured Warzones were Desert, Zone Mortalis, Cities of Death, and Trench. Each player brought a 1000 point army list with a 250 point side board so that they could make small modifications to their army so that they could drop that tank or flyer they used in the Desert to meet the constraints of the enclosed tunnels of a Zone Mortalis board. In addition, every player was allowed to choose a Stratagem from a master list that I pulled from a variety of sources like the Cities of Death book, Planetstrike, Imperial Armor 9, and even from the Battle Missions book. Similarly, the objectives for the scenarios were gleaned from a multitude of sources, putting all of my various newer and older Expansion books, and even the Dark Millennium sections of old rulebooks to use. The goal was to create a unique and fun experience for Adepticon goers that tapped into all of the things I love about the rather limitless world of 40K that seem to go overshadowed in the more competitive end of the tournament scene. It also created a bunch of interesting challenges for me as both a hobbyist and an arm chair game designer as I mashed game concepts together and simultaneously labored to build 16 fully detailed tables to match the Warzones depicted, that were beautiful and fun to play on. Though I never finished all 16 tables, and there were some small design flaws with select Stratagems and how they interacted with certain missions, overall I thought it was a huge success.
At the end of the the 40K Warzone Tournament I handed out surveys, and the results were really interesting.  From what I can see it seems to me that people really enjoy playing with Special Rules and Terrain Effects as long as they can figure out how to deal with them. For example, the Zone Mortalis rules are very heavy handed and there are a lot of them. What’s interesting is that people were sort of split on how much they liked or disliked ZM. Eight people considered it their favorite Warzone, and 5 people considered it their least favorite, ultimately making it the top choice for both. The Warzone that had the least amount of Special Rules was Desert, and when asked what Warzone people would drop in order to replace it with something different, Desert was the number one answer.  One of the biggest surprises for me was that a handful of people were frustrated with the Building Rules from the 6th Edition Rule Book and were taken very off guard by having to use them. People are very familiar with the rules for Ruins, but as soon as someone was in a Building things sort of fell apart and people didn’t know what their tactical options were for dealing with units inside of them. I hate to say it, but this makes me want to use Buildings even more because they create new challenges that I think are fun and interesting when you know that they are coming.
Another interesting detail that relates to people enjoying the more Special Rule heavy Warzones was that a quarter of the people surveyed actually requested more Dangerous and Mysterious Terrain, and more detrimental Environmental Effects, like high winds and the like. Considering I spend a lot of time on blogs reading about tournament players railing against these sorts of bits of randomness, I found it really interesting to see that there are people out there like myself who find these elements unique, interesting, and thematic.
Though I thought I got all 26 back, I only count 24 today. Regardless, the information contained within these 24 surveys is very interesting to me, so maybe it might be to you:

1) Did you have fun? Would you play in an event like this again?

All 24 surveys came back: Yes. Yes & Yes. Or some derivation of Definitely/Absolutely. This made me feel like the event was an absolute hit and invigorates me to do it again next year.

2) What was your favorite Warzone? What was you least favorite?

Favorite:
Desert: 1
Zone Mortalis: 8
Trench: 4
Cities of Death: 7
All of the Above: 1
No Favorite: 1

Least Favorite:
Desert: 4
Zone Mortalis: 5
Trench: 3
Cities of Death: 1
No “Least Favorite”: 3
No Reply: 6

3) Did anything seem broken or overly frustrating? Did you have any serious rule issues?

No Issues: 10
Wraiths passing through walls: 1 (Personally I thought this was really cinematic! -Nick)
Hidden Deployment Stratagem was too powerful: 3
Flyers were too powerful: 1
Preliminary Bombardment was too powerful: 1
Zone Mortalis table/rooms/objectives too ambiguous: 1
Intact buildings were too hard to deal with: 3
Zone Mortalis tables needed doors: 1
Impossible to make a list for both Desert and Cities of Death: 1

4) Were you able to complete 4 or more turns every game? Should the rounds be longer? Or should there be less games? (they were supposed to be 1.5 hrs but were pushed closer to 2 hours depending on how people’s games were running.)

Yes I’d like longer turns: 8
No, the turn length was perfect: 16
I would like to play less than 4 games: 0
It was the perfect number of games: 18

5) Were there any Stratagems you felt were automatic choices?

No: 13
Booby Traps: 2
Tunnels: 2
Flakk Mods: 3
Hidden Deployment: 3
Preliminary Bombardment: 2
Familiar Ground: 2
Yes, but I’m not going to tell you what ones: 1

6) Next year I’d like to drop one Warzone and replace it with a different one. Which Warzone would you drop? And what type of Warzone would you replace it with?

Drop Zone Mortalis: 3
Drop Trenches: 6
Drop Desert: 9

No changes: 2

Replace with Alien World: 3
Replace with Jungle: 4
Replace with Swamp/Bridges/Islands: 9
Replace with Daemon World: 3
Replace with Ice World: 1
Replace with Space Hulk: 2

Add more Dangerous Terrain, Mysterious and Random Effects: 6

In my next post I’m going to analyze this data and talk about possible changes for next year. Do you have any additional comments or suggestions? Here’s an opportunity to share them.
-Nick

PS. Every one of these images was recycled because I couldn't find a single image from the event through Google. I saw plenty of you taking pics so if you have an image to share, please do!

Sunday, April 21, 2013

My Favorite Adepticon Momement

This pic is of my Angels of Absolution looking across a hallway at an Ultramarines Terminator Squad that had just come into view. A bloody firefight ensued with more and more units being pulled into the frey. I was so excited to play in this event on Brian Niro's awesome Zone Mortalis tables and it completely delivered. Troy, my opponent also delivered the most fun game I had at Adepticon. Thanks Troy.

Also, thanks to all the organizers and volunteers at Adepticon. This year was the most fun I've had since the earliest Adepticon's I went to in 2005 and 2006.

-Nick

Sunday, April 14, 2013

40K Warzone Rule Packet

I finished the rule packet a short while ago. Hopefully all of the scenarios prove enjoyable for everyone, and hopefully my poor Photoshop skills don't leave people scratching their heads too often wondering what something says. This whole process has been a learning experience and I feel like I gained a lot from it. Enjoy! -Nick

Updated for easier reading.

Saturday, April 13, 2013

40K Warzone Smoke & Fire

Two of the warzones have rules for smoke and/or fire so representations were needed. In this strange box of dirty cotton balls are 24 smoke markers that have LED tea lights at the base to make them "fire". I stole the idea from other blogs and I really like the look they produce. These were really easy to make too. I do need to make 16 more though.

40K Warzone Scenarios and Booklet

These are almost done. I took this photo a couple days ago. At the time I only had 4 pages done. Now I have 12 done. Four more to go and the booklet and scenario sheets are all done.
-Nick

Wednesday, April 10, 2013

40K Warzone Tournament: Designing the Scenario Card for Blood Soaked Sands

This morning I decided to teach myself how to use Photoshop. I've only dabbled in the past, but I've watched attentively as others have worked on band layouts for me and the like and though this is nothing fancy by any means, I think watching them helped me out a ton. Of course, for an experienced Photoshop veteran, this probably would have taken 20 minutes instead of 3+ hours, but now I know what I'm doing and have a template, so the others should come together much faster. Hopefully.
Update: I managed to alter the image in about 30 minutes to create the B Side of the Card. That's progress I guess.

Tuesday, April 9, 2013

Revisited 40K Warzone Desert Table #1: The Pinnacles

The Pinnacles, and the mess that is my apartment. Notice the stack of Zone Mortalis rooms in the upper right hand corner of the photo, and the pile of boards leaned against the wall in the upper left hand corner of the photo.
After using weathering powder on the other 2 desert tables and seeing how it added to them, I decided to add a tiny bit of Medium Earth to The Pinnacles table, along with some static grass. Here are some proper close ups.
This area of difficult ground has a special place in my heart. It has been repainted multiple times and dates back to the first table I made specifically for home. Its probably 12+ years old. Now with a tiny bit of weathering powder. 
Each stone spire is so tall that you really can only photograph the base.
The base of the largest spire. It is over 15" tall.
Broom bristle "trees". One of my favorites to make. 
More boom bristle trees. The base is lightly shaded with some Medium Earth.
More subtle weathering.
Natural berm. I should note that all of the mesas and dunes on these boards in part are made up off all the off cuts glued and covered in masking tape to create a more natural shape, which is then covered in spackle, smoothed, and left to dry before being coated in sand.

Aerial view of The Pinnacles.

40K Warzone Desert Table #3: Sanguinary Valley

Desert Table #3: The Sanguinary Valley
To make this table a bit more distinctive (and to give it a cool name), I hit the valley with a bunch of red and orange weathering powder. These two tables were originally built to be used for the Koth Ridge scenario last year for my Piscina IV event but they weren't completely finished in time. Over the weekend I dry brushed both, added weather powder and flock, and just flipped one of the tables around to convert it from a ridge line with a tight gully into a valley.

Here are some quick shots:
Close up of the ridge stretching into the Sanguinary Valley.
Close up of the weathered valley.
The backside of the ridge line.
Topside shot of the center of the valley and the reddish dust that gives it its name.
Aerial view.